
Puzzle · Google Play
View on Google Play MOBILE GAME PUBLISHING
Indovia publishes and grows mobile puzzle and casual games. We work with studios on user acquisition, live operations, monetisation and global distribution.
The portfolio
Puzzle at the heart. Room for more. Explore real games published by Indovia on their official store pages.








What we publish
Indovia publishes and grows mobile puzzle and casual games. Our portfolio also includes arcade and card titles, and we consider both promising prototypes and games that are already live. Every submission is reviewed on its own merits and fit with our publishing capabilities.
The partnership
A publishing plan shaped around the game, its players and the opportunities revealed by testing.
User acquisition combines campaign testing, audience learning and performance analysis to find sustainable ways to reach players.
Live operations support includes events, content updates and testing designed around how players use the game after launch.
Monetisation work can cover ad mediation, in-app purchase optimisation and hybrid models suited to the game and its audience.
Global distribution brings together localisation, app store optimisation and market-specific publishing support.
How it works
Four practical stages from first review to a potential global publishing partnership.
Share your prototype or already-live mobile game. Indovia evaluates submissions within 2 weeks.
We review the game together and align on objectives, testing priorities and a potential partnership plan.
Focused market and product tests help identify what resonates with players and where the game can improve.
When the results support it, user acquisition, live operations, monetisation and distribution can expand.
Questions, answered
Straight answers for studios considering a publishing partner.
Yes. Indovia publishes and grows mobile puzzle games. Its portfolio includes Tile Tap Master, Pop Block Puzzle, Swipe It: Wooden Puzzle and Unblock Jam.
Yes. Indovia also publishes casual, arcade and card games, including Snail in Hole, Bubble Blast Carnival and Freecell Solitaire.
To submit a mobile puzzle game to Indovia, use our contact form and include a short description of the gameplay, a playable build or store link, and your contact details. Helpful extras include a short gameplay video, the platforms you support, and whether the game is a prototype or already live. If you already have test results, you can share a summary of player retention, revenue and acquisition costs; do not include player-level personal data. Explain what support you are looking for, such as user acquisition, monetisation or live operations. These suggestions help start the conversation; they are not minimum performance requirements. Indovia evaluates submissions within 2 weeks.
Look for a publisher with relevant genre experience, a real portfolio, user acquisition capability, live operations and monetisation support, global distribution expertise, and a clear evaluation process.
Yes. Studios can submit either a prototype or an already-live game. For a live title, Indovia can evaluate opportunities across user acquisition, live operations, monetisation and global distribution.
Share your prototype or live game. Indovia evaluates submissions within 2 weeks.